Vampire Machine Brigade
August 23, 2026 by Website
⚡ [NOCTURNE SYNDICATE • DISPATCH] ⚡ 🩸 WARRIOR UNIT: Velvethrall Nocturne Capo 🤖 DESIGNATION: VMG-CAPO-ENFORCER-V1 Aristocratic vampire mob enforcer executing temporal blood contracts across the speakeasy underworld.
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A mobile fortress capable of transporting 30 infantry models, equipped with devastating macro-weaponry.
Subtracts 1 from all ranged Hit rolls targeting friendly units within 9".
Acts as a permanent teleport homer for units entering from Strategic Reserves.
Increases the aura range of all friendly [CHARACTER] units on the battlefield by 3".
Stationary defense line that heals all friendly VAMPIRE MACHINE BRIGADE units within 6" at the end of the turn.
Specializes in melee tank-shocking and generates CP when it destroys enemy Vehicles.
Imperial Knight equivalent; towering cybergothic mech armed with twin blood-siphon eradicators.
Supreme commander. Dominates the psychic phase and wields a sweep attack capable of clearing entire infantry squads.
VIP transport reserved for [EPIC HERO] models, featuring a 4+ Invulnerable save.
Arrives from Reserves via Deep Strike, allowing embarked units to deploy directly into combat.
Designed specifically to hunt enemy Aircraft, hitting flyers on a 2+.
Fast, light transport with a capacity of 6, granting them Scout 9".
Provides aerial superiority with anti-air missiles and twin-linked autocannons.
Capacity 6 [BULKY] models, equipped with heavy defensive flamers.
Fast aerial transport that drops elite infantry deep into enemy lines.
Capacity 12. Units disembarking can reroll Wound rolls of 1 that phase.
Dedicated anti-tank platform featuring sustained D6 damage shots against [VEHICLE] targets.
Creates localized clouds of Smog that grant friendly units in range the Benefit of Cover.
Fires indirectly (ignores line of sight) with [BLAST] and [IGNORES COVER].
A melee-focused siege monster designed to crack open enemy Transports and Fortifications.
A hybrid horror that regains 1 Wound at the start of every Command Phase.
Can scale vertical terrain ignoring the normal movement penalties.
A dreadnought-equivalent armed with a Heavy Bio-Plasma Incinerator.