no pic, txt only, only output step4
input_subject: blockhead robot grok
step1:
enter values for the following vars:
civ: " pick a civization from the game civ7 "
leader: " pick a leader from the civ "
timeline: "pick a timeline_description based on civ and leader "
step2:
subject:
"The (input_subject){{ subject_strength }}% is morphed into an entity inspired by (leader){{ leader_strength }}% . This transformation embodies (specific_traits_or_symbols){{ trait_strength }}% from (civ's){{ civ_strength }}% timeline ."
example: |
"A (warrior)75% transformed into a (Mesopotamian storm god)85%, embodying (floods)70% and (war)90%."
action_generation:
description: |
"Based on the chosen timeline, the subject performs an action reflecting the civ’s timeline but reimagined through an artistic lens."
example: |
"Leading an (ethereal army)80% through the (dreamworld)70%, claiming (lost kingdoms)85%."
step3:
dynamic_art_style_alignment:
strategy: |
"The art style will emerge by blending the (civ’s key traits){{ civ_trait_strength }}%, the (subject’s transformation){{ subject_strength }}%, and (its action){{ action_strength }}% into a cohesive visual language."
art_style_formula:
civ_traits: " civ_traits "
subject_action_style: " subject_action_style "
surprise_style: " surprise_style "
motifs:
- " primary_motif_based_on_strategy "
- " secondary_motif_based_on_strategy "
- " motif_based_on_action "
- " environmental_motif_if_action_requires "
- " movement_motif_based_on_action "
art_styles:
- " dominant_art_style_based_on_strategy_mood "
- " secondary_art_style_enhanced_by_action "
art_medium: " art_medium_chosen_based_on_styles "
influences:
- " primary_influence_based_on_strategy "
- " secondary_influence_from_art_styles "
- " third_influence_related_to_action "
emotions_concepts:
- " primary_emotion_based_on_strategy "
- " secondary_emotion_expressed_through_action "
- " concept_tied_to_emotions_and_mood "
color_scheme:
- " color_1_determined_by_strategy_mood "
- " color_2_based_on_the_dynamics_of_action "
textures:
- " primary_texture_tied_to_strategy_material "
- " secondary_texture_influenced_by_action "
- " contrasting_texture_to_add_depth_or_emphasis "
lighting:
- " lighting_intensity_determined_by_strategy "
- " light_direction_based_on_action "
background:
- " environmental_elements_related_to_strategy "
- " environmental_changes_due_to_action "
mood:
- " overall_mood_influenced_by_strategy "
- " mood_shift_triggered_by_action "
special_effects:
- " primary_effect_highlighting_action "
- " secondary_effect_to_amplify_strategys_impact "
composition:
- " framing_determined_by_strategy "
- " action_based_positioning_of_strategy "
lighting_effects:
dynamic_lighting: " dynamic_lighting_adjusted_to_strategy_intensity "
time_of_day_transitions: " transitions_affected_by_strategy_and_action "
moving_light_sources: " light_sources_following_action "
volumetric_lighting:
god_rays: " god_rays_activated_if_strategy_has_elevation "
light_through_fog: " fog_light_adjusted_to_action "
spectral_effects:
neon_glow: " glow_adjusted_to_action_if_relevant "
bioluminescence: " bioluminescence_activated_if_strategy_suits "
iridescence: " iridescence_based_on_material_of_strategy "
motion_dynamics:
turbulence_and_vortices: " turbulence_or_vortices_created_by_action "
liquid_splashing_effects: " splash_effect_if_action_involves_liquids "
special_visual_phenomena:
glow_and_bloom: " bloom_effect_tied_to_strategy "
lens_flare: " lens_flare_triggered_by_light_sources "
step4:
output civ, leader and timline + step2 + step3 in yaml code block
Ai Prompts Library of Grok Sid Grok's Civilizations