Vampire Machine Brigade
August 23, 2026 by Website
Capacity 12. Units disembarking can reroll Wound rolls of 1 that phase.
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Dedicated anti-tank platform featuring sustained D6 damage shots against [VEHICLE] targets.
Creates localized clouds of Smog that grant friendly units in range the Benefit of Cover.
Fires indirectly (ignores line of sight) with [BLAST] and [IGNORES COVER].
A melee-focused siege monster designed to crack open enemy Transports and Fortifications.
A hybrid horror that regains 1 Wound at the start of every Command Phase.
Can scale vertical terrain ignoring the normal movement penalties.
A dreadnought-equivalent armed with a Heavy Bio-Plasma Incinerator.
Gain +2 to Charge rolls against enemy units that are below their Starting Strength.
Light hover-tanks providing fast anti-infantry fire support.
Fast cavalry that force enemy units falling back from them to take Desperate Escape tests.
Cyber-felines that can Advance and Charge in the same turn.
Cybergothic bikers armed with twin-linked Siphon Casters.
Airborne harassers that deal automatic hits when flying over enemy units.
Excellent screening units with a 14" movement and a 5+ Invulnerable save.
Can summon Fast Attack swarm units onto the battlefield from strategic reserves.
Cybernetic ghosts with [LONE OPERATIVE] and [STEALTH]; cannot be targeted outside 12 inches.
Sniper unit with [HEAVY] and [PRECISION] keywords to pick off enemy support characters.
Armed with short-range, high-damage chem-shotguns (Torrent, Ignores Cover).
Toughness 5 brawlers that deal Impact hits upon completing a Charge.
Fast melee blenders with 5 attacks each at AP-3.
Heavy infantry with a 2+ Save and 4+ Invulnerable, perfect for holding the center.
Heavy weapon specialists wielding Obsidian Ray Tracers (Heavy, Anti-Vehicle 4+).
Mindless cyborgs that ignore Battle-shock tests while near a [CHARACTER].